Rings as Gygaxian Building Blocks:
A Ring is a magical piece of jewelry that imbues the wearer with a magical effect for as long as they wear the ring. Effects are generally limited to the person of the wearer, and primarily defensive or evasive rather than offensive. A character can't wear more than 1 or 2 rings at a time.
A few of the classic and evergreen rings that don't meet this building block test are:
- Three Wishes--Limited Uses is not a permanent effect
- Djinni Summoning--Summoning is not a permanent or personal effect
- Many Wishes--Limited uses is not a permanent effect
- Plant Control--Animating sessile plants is not a personal effect
- Elemental Control--Summoning is not a personal or permanent effect
- Shooting Stars--A fancy wand of fireballs is not a personal or permanent effect.
Rings for controlling/befriending Animals and Humans do fit, just barely, in that they change the way other beings percieve the wearer.
I also gave the Telekinesis Ring a pass, because I imagine the ability to move objects with the mind is different from animating a plant or object.
As you can see from the Table, most of the magic rings survive relatively unchanged from the original 3 books all the way through to 3rd Edition. Most of the rings on my selected list come straight from OD&D+Blackmoor, except:
- Feather Falling (AD&D)
- Wizardry (AD&D)
- Sustenance (Cyclopedia/2nd Edition)
- Jumping (2nd Edition)
- Mind Shielding (2nd Edition)
- Melding (3rd Edition)
Fire Resistance, Elemental Adaptation and Warmth become a single Ring of Resistance to Elements.
Rather than have item trade-in syndrome for Rings of Protection, I turned it into a scaling effect.
Arms Race
Without mandating an attunement period to benefit from a ring, GMs can give ring overuse a bite similar to potion miscibility by having characters who overload on rings, or who swap rings out too often have to make saving throws to avoid thematic side effects.
| Ring | Ability | Side Effect | Metal | Jewel |
| Invisibility | Wearer is invisible as long as they wear ring. | Only partly visible | Silver | None |
| Weakness | Wearer is enfeebled, their Strength is now as low as possible. Takes remove curse or similar to remove ring. | NA | Gold | Diamond |
| Protection | Wearer gets bonus to Armor Class and all Saving Throws equal to 1/3 their class level (minimum =1) | Penalty to Armor Class | Silver | Ruby |
| Delusion | No Powers. Roll Again. Wearer thinks that result is true | NA | Gold | Diamond |
| Water Walking | Wearer can walk on water as if it was solid ground. | Wearer sinks into ground like its mud. | Silver | Pearl |
| Resistance to Elements | Immune to hardships of natural environment (cold, heat, wind, rain, etc.) +2 on Saving Throws against “energy” attacks (Fire, Ice, Lightning, etc.) | Wearer extra sensitive to temperature/light/humidity | Iron | Emerald |
| Beastmastery | Automatic Friendly reaction from animals and beasts. Can have animals and beasts as loyal retainers | Animals react poorly | Copper | Jade |
| Enchantress' Ring | Wearer's charisma is now effectively the maximum possible, automatic friendly reaction from human(s) and can cast Charm Person 3/day | People react poorly | Gold | Diamond |
| Regeneration | Wearer regenerates wounds like a troll. | Hemophelia | Quicksilver | Opal |
| Telekenisis | Wearer can move objects with their mind. As the spell telekenisis | Clumsiness | Steel | Diamond |
| X-Ray Vision | Wearer can see through walls and things up to 30 ft range. Blocked by lead. | Blindness | Lead | Sapphire |
| Spell Turning | Any spell or similar effect which targets the wearer will be reflected back to the caster or source. | Spell effects double | Tin | None |
| Spell Storing | A spellcaster can store any spell in the ring. The wearer can cast the stored spell as if they were the original caster. | NA | Iron | Amber |
| Freedom | Wearer can swim like a fish and is immune to any slowing, entangling, or physically hindering effects. | Clumsiness | Quicksilver | Coral |
| Feather Fall | If wearer falls of a cliff or somesuch they float like a feather. | Wearer is heavy, like high-gravity | Quicksilver | Moonstone |
| Wizardry | Wearer can memorize double usual number of spells. Magic-Users/Wizards Only | Wearer forgets spell levels | Gold | Diamond |
| Sustaining Energy | Wearer does not need to breathe, drink, eat, sleep | Gluttonous and Slothful | Copper | None |
| Jumping | Wearer can jump really high, like chanbara. | Clumsiness | Tin | Moonstone |
| Mind Shielding | Wearer is immune or at least resistant to telepathy/esp/mind blasts etc. | Wearer accidentally broadcasts thoughts | Iron | Quartz |
| Melding | Wearer can hide in or walk through walls, stone, and other matter, but not forcefields | Wearer sinks into ground like its mud. | Silver | Obsidian |
| History of Rings in D&D | |||||
| OD&D | HOLMES | Moldavay/Cook | AD&D | 2nd Edition | 3rd Edition |
| Invisibility | Invisibility | Invisibility | Invisibility | Invisibility | Invisibility |
| Weakness | Weakness | Weakness | Weakness | Weakness | |
| Protection | Protection +1 | Protection +1 | Protection | Protection | Protection 1 |
| Three Wishes | Three Wishes | (Wishes 1-4) | Three Wishes | Wishes 3 | 3 Wishes |
| Delusion | (Delusion) | Delusion | Delusion | ||
| Water Walking | Water Walking | Water Walking | Water Walking | Water Walking | Water Walking |
| Fire Resistance | Fire Resistance | Fire Resistance | Fire Resistance | Fire Resistance | Energy Resistance |
| Mammal Control | Animal Control | Animal Control | Mammal Control | Animal Friendship/Mammal Control | Animal Friend |
| Plant Control | (Plant Control) | ||||
| Human Control | (Human Control) | Human Influence | Human Influence | ||
| Protection, 5' r. | (Protection +1,5'r) | ||||
| Regeneration | Regeneration | (Regeneration) | Regeneration | Regeneration | Regeneration |
| Djinn Summoning | (Djinni Summoning) | Djinni SUmmoning | Djinni Summoning | Djinn Calling | |
| Telekenisis | (Telekenisis) | Telekenesis | Telekenisis | Telekenisis | |
| X-Ray Vision | (X-Ray Vision) | X-Ray Vision | X-Ray Vision | X-Ray Vision | |
| Spell Turning | (Spell Turning) | Spell Turning | Spell Turning | Spell Turning | |
| Spell Storing | (Spell Storing) | Spell Storing | Spell Storing | Spell Storing | |
| Many Wishes (4-24) | Multiple Wishes | Wishes Multiple | |||
| Supplements | |||||
| {G}Protection+2, 5'r | Protection 2-5 | ||||
| {G}Protection +3 | Force Shield | ||||
| {G}Shooting Stars | Shooting Stars | Shooting Stars | Shooting Stars | ||
| {G}Contrariness | Contrariness | Contrariness | |||
| {B}Freedom (Underwater action) | Free Action | Free Action | |||
| {B}Movement (Swimming) | Swimming | Swimming | Swimming | ||
| Elemental Command | Elemental Command | Elemental Command | |||
| Feather Falling | Feather Falling | Feather Fall | |||
| Warmth | Warmth | ||||
| Wizardry | Wizardry | Wizardry (I-IV) | |||
| Sustenance | Sustenance | ||||
| Truth | |||||
| Blinking | Blinking | ||||
| Chameleon Power | Chameleon Power | ||||
| Jumping | Jumping | ||||
| Mind Shielding | Mind Shielding | ||||
| Ram | Ram | ||||
| Clumsiness | |||||
| Schocking Grasp | |||||
| Climbing | |||||
| Counterspells | |||||
| Evasion | |||||
| Meld Into Stone | |||||
| Friend Shield |

3 comments:
Awesome idea. I can't read all the table entries or I'd whip it up into the same one-page format I was working with.
Thanks for the offer Telecanter. I tried looking for an email on your blog to send you what I had on Rings, but I couldn't find one.
The first table, the list of "evergreen" rings does have another column for jewels, but it's not important I picked them out of the air and from a random gem list.
The second table, Rings Through History, I can't figure out how to post in pdf or excel, so I redid it in text in next post.
http://subcontinentofthekillerapes.blogspot.com/2011/09/history-of-magic-rings-in-d-part-ii.html
you can email me at thirty6andrising@yahoo.com if you ever need to
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